NUTS Press Kit
Factsheet
Contact
Team info
Showcases
Coverage
Logo
Screenshots
Videos
Monetization permission

 
NUTS logo
 

Press Kit

▧ Factsheet

Title
NUTS
Developer
Joon, Pol, Muuutsch, Char & Torfi
Location
Reykjavik, Montreal, Berlin & Copenhagen
Website
Contact

Release date
Feb 4, 2021
Jan 22, 2021 (Apple Arcade)
Price
$19.99
Platforms
Languages
Arabic, Brazilian-Portuguese, Chinese (Simplified, Traditional), Dutch, French, German, Italian, Japanese, Korean,Russian, Spanish, Turkish

Publisher
Switch porting
PR & Marketing

▧ Team Info

Core team:
Design & Development
Art
Sound
Writing
Level Design

Additional support
Marín Björt Valtýsdóttir
Freya Holmer
Kalonica Quigley
Ronja Böhringer

Twitter


Developer bio:
NUTS is made by a small, remote team of experienced indies. The code is made in Reykjavik, the trees are planted in Montreal, the books are written in Copenhagen and the foley is recorded in Berlin.
Joon is an award winning game designer and has shipped multiple titles. His most recent solo-project Don’t Trip was Indie Game of the Month on Google Play and is regularly featured on the App Store. His games with Glitchnap were awarded multiple grants from the Danish Film Institute and Nordic Game program and were selected for multiple award shows and collections. He is also a summit advisor for GDC.
Pol has received 3 IGF nominations, won the Developer’s Choice award at IndieCade, has been artist in residency at TAG in Montreal and has had his work shown in galleries.
Char was awarded Best Game Writing from the Writer’s Guild of Ireland for her work on Divinity Original Sin 2 (PC Gamer’s #1 PC Game) and was working on Baldur’s Gate 3 for 2 years before joining the NUTS team.
Almut has worked on big titles Anno 1800 (audio designer) and Dead island 2 (sound editor), as well as popular indie titles like Curious Expedition (sound design) and Through The Darkest of Times (composer).
Torfi founded Tasty Rook, which released Out of the Loop and Triple Agent.
Subtitle:
NUTS, an adventure in squirrel surveillance

Description:
Gear up your caravan, spread out your map and head for the depths of Melmoth Forest, where you’ll track the movements of native squirrels.
Where do they go? What do they do? And why is it that they behave so strangely? Explore the forest. Record the squirrels. Report your findings… and uncover the secret at the very heart of the forest.

Genre:
NUTS is a first person narrative surveillance adventure with a unique puzzle mechanic and a bold visual style.

History:
Joon came up with the core mechanic for NUTS at a game jam in Reykjavik. He then invited the digital forester and artist Pol to make the world, the narrative designer and writer Char who is in love with squirrels, and the coolest foley artist on the planet Muuutsch to assemble a unique constellation of experience and talent. They are committed to developing the game without crunch, and making the development journey as enjoyable as the outcome.

▧ Awards & Showcases

Winner: Indiecade 2020 - Audio Design Award
Nominee: A MAZE. Berlin 2020 awards - Berlin DE
Official selection: The Mix 2020 - San Francisco US
Official selection: Indie Megabooth 2020 - San Francisco US
Official selection: Day Of The Devs 2019 - San Francisco US
Official selection: Leftfield Collection at EGX 2019 - London UK
Official selection: A MAZE. Berlin 2018 - Berlin DE

▧ Coverage

"Polygon’s 50 most anticipated games of 2020"
- Colin Campbell, Polygon
"15 video games not to be missed in 2020"
- Matteo Lupetti, Art Tribune
"10 lovely-looking indie games to look out for in 2020"
- Colin Campbell, Polygon, Day of the Devs
"You should play NUTS."
- Heather Alexandra, Kotaku, 2018 (refering to the demo)
"The general process is highly satisfying, but it’s thanks to the neon art style that Nuts really comes to life."
- Henry Stenhouse, All Gamers
"In my small time with NUTS, at EGX 2019, I couldn’t shake the feeling that something more was going to happen."
- Jupiter Hadley, Indie Games Plus (indiegames.com)
"This first approach with the study of the squirrel in its natural environment has conquered us, whether by its purpose, its game design or a unique color palette."
- Thomas Gibert, Factor News (translated)

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NUTS logo

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NUTS logo

▧ Screenshots

Press asset pack (dropbox)

▧ Acknowledgments

Fonts
Architect's Daughter, Lato, Noto, PT_Mono, Quantico, Special Elite, Syne Mono

Plugins
Unity, FMOD, Amplify, Dotween, Dreamteck Splines, I2 Localization, Prime31, Rewired, EasyWallCollider, First Person Drifter, UnityVerletIntegration, Unity3d-Finite-State-Machine

▧ Monetization permission

The NUTS Team and Noodlecake allow for the contents of NUTS to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from NUTS is legally & explicitly allowed by us.