NUTS is made by a small, remote team of experienced indies. The code is made in Reykjavik, the trees are planted in Montreal, the books are written in Copenhagen and the foley is recorded in Berlin.
NUTS, an adventure in squirrel surveillance
Gear up your caravan, spread out your map and head for the depths of Melmoth Forest, where you’ll track the movements of native squirrels.
Where do they go? What do they do? And why is it that they behave so strangely? Explore the forest. Record the squirrels. Report your findings… and uncover the secret at the very heart of the forest.
NUTS is a first person narrative surveillance adventure with a unique puzzle mechanic and a bold visual style.
Joon came up with the core mechanic for NUTS at a game jam in Reykjavik. He then invited the digital forester and artist Pol to make the world, the narrative designer and writer Char who is in love with squirrels, and the coolest foley artist on the planet Muuutsch to assemble a unique constellation of experience and talent. They are committed to developing the game without crunch, and making the development journey as enjoyable as the outcome.
Official selection: A MAZE. Berlin 2018 - Berlin DE
Official selection: Leftfield Collection at EGX 2019 - London UK
Official selection: Day Of The Devs 2019 - San Francisco US
"This first approach with the study of the squirrel in its natural environment has conquered us, whether by its purpose, its game design or a unique color palette." - Thomas Gibert, Factor News (translated)